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The Phantom's TELEPORTATION TUTORIAL!

 
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LB



Joined: 29 Sep 2006
Posts: 5488
Location: Richardson, Texas, North America. ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

PostPosted: Sun Dec 07, 2008 2:45 am    Post subject: The Phantom's TELEPORTATION TUTORIAL! Reply with quote

[color=green][Tutorial by The Phantom][/color]

Alright, here's my tutorial on teleportation.

[size=18][b]The Phantom's[/b][/size]
[size=24][b]TELEPORTATION TUTORIAL[/b][/size]

[b]Introduction:[/b]

A few months ago, I was testing out a rocket. It was going very fast, and when it got to a certain point, the entire rocket disappeared, and I ended up back where I started. That's when I knew that N-Ball had limits. I didn't think much of it, though. Then, just the other night, I was testing a M.A.C. (Maneuverable Air Craft), and it was heading to the right. I hit the same barrier, and the same result happened... Except I was somewhere else. This made me realize that these barriers had very odd "abilities." Thus enabling teleportation. So for the past day or so, I have experimented with teleportation, and I now have it completely mastered. Below, you will find the tutorial on how this all works and how to go about building it yourself.

[b]What it Looks Like:[/b]

It's VERY simple. Firstly, the barriers lie around 3,333,542x, in either negative or positive "sections." Any objects that enter these in the editor will be deleted, which is a way to find it at first. The below picture is what the entire thing looks like:

[URL=http://img76.imageshack.us/my.php?image=teleporttutorialtp9.png][img]http://img76.imageshack.us/img76/5033/teleporttutorialtp9.th.png[/img][/URL]
(click [url=http://img76.imageshack.us/img76/5033/teleporttutorialtp9.png]here[/url] if you cannot see the image)

[b]KEY:[/b]
1: N-Ball
2: Ball indicating location after teleport
3: Platform (not exactly needed)
4: Barrier

[b]1:[/b] The N-Ball (1) must be drawn first, as usual. But next is the most important part.

[b]2:[/b]Ball #2 must be the next thing made after the N-Ball. This can be placed wherever you want. These will indicate where you teleport to. The amount of these balls you put on indicate how many teleports you will have to your disposal. For example, if there is only one of the balls, then you will only be able to teleport once. But if there is ten, you can teleport ten times. These balls can be in any shape, size or type. Another important thing to consider about the #2 balls is that the first ball you make, that is where the first teleport will end up, and so on. So to make each teleport appear in the same place, put them all together. It's pretty simple, really.

[b]3:[/b] The platform is optional, but suggested. But bear in mind that when all of the #2 balls are used up, then the N-Ball will replace one of the balls on the platform.

[b]4:[/b] The barrier plays another important role in the process of teleportation. In order to make the teleportation occur, simply walk into the barrier.

[b]How to Teleport:[/b]

This is simple. If all of the balls are placed in the right place, and you have followed and considered all of the steps above, then this should all work.
To go about the teleportation, enter the barrier. You will instantly show up in the location where you placed the #2 Ball. This process can be repeated until the number of #2 balls you placed are completely gone.

And that's all there is to it! If you have any questions, don't hesitate to ask.

Enjoy!
-The Phantom
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The Phantom



Joined: 30 Jan 2007
Posts: 1272
Location: I live in a giant bucket and I'm feeling fat and sassy. DOY-OOOOH!

PostPosted: Sun Dec 07, 2008 8:57 pm    Post subject: Reply with quote

Thanks for posting this LB!
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Yisrolik



Joined: 16 Jan 2007
Posts: 262
Location: The center of the earth.

PostPosted: Fri Dec 12, 2008 10:00 pm    Post subject: Reply with quote

for me it only works in the editor, and not in the real game. Why is that?
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LB



Joined: 29 Sep 2006
Posts: 5488
Location: Richardson, Texas, North America. ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

PostPosted: Fri Dec 12, 2008 10:25 pm    Post subject: Reply with quote

[color=green]It's a known bug. I remember we found that out. One theory was that in the N-Ball game it sets the N-Ball as the 0,0 point, but I tried a test with the n-ball at 0,0 to start with and a platform to the very edge in the editor, and in the game you can just keep going. Kinda wierd because the edotor take up more memory than the game. :P[/color]
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Yisrolik



Joined: 16 Jan 2007
Posts: 262
Location: The center of the earth.

PostPosted: Fri Dec 12, 2008 10:42 pm    Post subject: Reply with quote

weird... in theory, a lvl not made in the editor is limitless?
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LB



Joined: 29 Sep 2006
Posts: 5488
Location: Richardson, Texas, North America. ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

PostPosted: Fri Dec 12, 2008 10:44 pm    Post subject: Reply with quote

[color=green]No, the editor has limits and N-Ball doesn't. The "limit" isn't saved in the file.[/color]
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Yisrolik



Joined: 16 Jan 2007
Posts: 262
Location: The center of the earth.

PostPosted: Fri Dec 12, 2008 11:33 pm    Post subject: Reply with quote

ok. thought so.
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N-Ball_Freak



Joined: 21 Sep 2009
Posts: 249

PostPosted: Sat Oct 03, 2009 4:46 am    Post subject: Reply with quote

Interesting stuff!
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